Welcome to the

MultiVRse

A VR world that immerses a user in realistic, culturally aware, scenarios with AI-powered language support tools that evoke nuanced and goal-oriented language learning experiences.

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Language Learning in VR

Research Focus


How does interacting with an AI partner affect language choice? Will users attempt to use more difficult language patterns that they have not yet mastered?

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Language Learning in VR

Experiment Design

Behind the scenes, we use Wizard of Oz and give responses using a script we developed around a conversation between ther user, who wants to get his/her car fixed, and a mechanic.

Instructions (AI or not AI)

Condition 1 - users are told they are conversing with an AI.
Condition 2 - users are told they are conversing with a human behind the scene.
In both conditions users are allowed to use any technologies they would normally use to help them communicate.

Situational Prompt

Users are then given a situational prompt, and the time they need to get prepare for engaging in a conversation.

Goal-oriented conversation in VR

Users are then directed to put on the VR headset and emergence themselves in the situation we designed for them. The task is to accomplish the goals we set for them by conversing with a virtual character.

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The best out there

Meet the team

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Angelica Willis

HCI, AI & Design

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Glenn Davis

Education & VR

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Joyce He

Education & Design

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Nathan Dass

VR & NLP

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Prototypes

LOW-FI

Paper prototype


  • We first designed a paper based prototype to test assumptions about how a user migh engage with our solution.

    We tested this with 4 participants who were asked to touch the screen as if it were a real application

View Paper Prototype

Med-Fi

Wizard of Oz prototype


  • In this prototype, we focused on testing the usability of the system, the naturalness of our AI agent's script.

    We also used this as an opportunity to understand what language tools learners use when communicating, a key question for the final research experiement we are developing

View Presentation

Hi-Fi

Virtual Reality prototype


    We developed this prototype using Oculus Go

User Research

At this point, we pay close attention to the data we are collecting and add a pre and post survey to our experimental task flow.


Final Presentation

Our final deliverables, in addition to a fully working VR application, were a final presentation and poster.


Poster!
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Our step by step process of human centered design:

Other Design Artifacts

Understanding the User Needs

We found that vocabulary plays a big part in English learning and is the prerequisite for further learning, but learning vocab is not a very engaging process. We decieded to dig further into this insight.


Needfinding Presentation


Background Research


Needfinding Plan


Empathy Work Report

Problems -> Needs -> Solutions

Our POVs for users learning a new language focused around goal orientation and cultural immersion being key motivations for language practice.


View Presentation


Experiment Planning Worksheet


Experience Prototypes Report

Rapid Prototyping

Before implementing VR, we prototyped the English conversation experience using chatbot interface, role-play with 2D images. The empahsis was on testing the situation prompt so that it mimic real conversational experiences.


Low-fi Prototype Evaluation


Medium-fi Prototype Task & Task Flow


Medium-fi Prototype (version #1)


Medium-fi Prototype (version #2)


Medium-fi Prototype (version #2) Evaluation


Test Plan & Discussion Guide

Usability Assessment

We asked out fellow classmates to test our VR application and find opportunities for improvement


Learn more about the suggestions

There were many suggestions that we found important, or easy to fix.



See report of changes made


We conducted more tests on our final prototype and here's what we learned:



User Research Summary


Preliminary Results and Changes