CS547 Human-Computer Interaction Seminar   (Seminar on People, Computers, and Design)

Fridays 11:30am-12:30pm PT · Gates B3 · Open to the public
Previous | Next

Scott Klemmer


UCSD
Design at Large
January 24, 2014

This is the most exciting time of my career so far. The technologies that our research community has worked on for several decades -- mobile, pervasive, social, gestural -- have leapt off the pages of academic journals and into the daily lives of billions. What used to be our imagination is now our reality. Design is on the front page of the news and the topic of Hollywood films. Enrollments in our classes have skyrocketed, both in person and online. For me, the most powerful dynamic of the current moment is the large number of people who are excited about making stuff.

This current wave of enthusiasm offers a tremendous opportunity for durable impact, but also a challenge. I've spent a lot of time with design teachers over the past two decades. While the design fields have had enormous impact, I think nearly everyone who has taught design has wished for more and better theory (vocabulary, principles, predictive power) to help coach students towards expertise. Why the gap? First, many see design as a mystical endeavor because creative work is clearly complex and multifarious. Consequently, many people give up on creating theory -- or seeking to apply/adapt existing theory -- without trying on the belief that it's prima facie impossible. Second, much of the theory I'm talking about here is really social science. At many universities, the social sciences are across campus from the arts and engineering programs that house design, and even further away intellectually.

Creative professionals make many decisions about how to allocate time, money, attention, personnel, and other resources. Teaching design is equally thorny. Practical theory can help design professionals and teachers predict outcomes, choose more wisely, and be more creative. While we have a long way to go, there's also a lot we can draw on. In this talk, I'll share some examples of work that's inspired my group, and some systems we've built and empirical work we've done to help people design with more creativity, wisdom, and insight.




Scott is an Associate Professor of Cognitive Science and Computer Science & Engineering at UC San Diego, and a Visiting Associate Professor of Computer Science at Stanford University. Before joining UCSD, he was an Associate Professor of Computer Science at Stanford University, where he co-directed the Human-Computer Interaction Group and held the Bredt Faculty Scholar development chair. Organizations around the world use his lab's open-source design tools and curricula; several books and popular press articles have covered his research and teaching. He helped introduce peer assessment to open online education, and taught the first peer-assessed online course. He has been awarded the Katayanagi Emerging Leadership Prize, Sloan Fellowship, NSF CAREER award, and Microsoft Research New Faculty Fellowship. He has authored and co-authored more than 40 peer-reviewed articles; eight were awarded best paper or honorable mention at the premier HCI conferences (CHI/UIST/CSCW). His former graduate students are leading professors, researchers, founders, social entrepreneurs, and engineers. He has a dual BA in Art-Semiotics and Computer Science from Brown University, and an MS and PhD in Computer Science from UC Berkeley. A Senior Member of the ACM, he serves on the editorial board of TOCHI and HCI, co-chaired the UIST?2011 program, co-chaired the CHI 2010 systems area, and has served on advisory boards for academic programs, research labs, and startups passionate about interaction design.