CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 11:30am-12:30pm PT · Gates B3 · Open to the public|
Jasmine Roberts
Microsoft Research
From Flat to Phantasmal: How Spatial Computing Advancements Enhance Contextual and Creative User Experiences
February 2, 2024
'What tools and systems will streamline the spatial computing creation pipeline?' Advances in semantic understanding, object recognition, depth detection, and machine learning are needed to create tools that empower developers to prototype in a spatial context instead of current pipelines that require creators to transition between 3D creator tools and 3D game engines. 'How will we personalize experiences to accommodate a wide range of abilities?' By understanding the context and environment in which people are using applications, we can dynamically modify the scale and location of interactive content relative to a person's needs. A combination of voice controls, wearables, and configurable UI are needed to adapt the application to fit each individual's preferences. Hard-coded components interfere with the ability to scale testing and reduce the amount of actionable feedback from a variety of demographics. 'How will the diverse set of capabilities provided by adjacent technologies advance mixed-reality?'How can we use physiological, gestural, and biometric data to both determine the effectiveness of VR and to drive immersive experiences? How will the blending of quantitative data, informed with insights from qualitative interpretation, emphasize user-determined creativity?
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