CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 11:30am-12:30pm PT · Gates B3 · Open to the public|
Rilla Khaled
Concordia University
Speculation and Resonation
April 29, 2022
Within LARP circles, the concept known as "bleed" is about carryover of experience between play and normal life. It is often considered a problem: play that resonates with us too much. Simultaneously, serious and learning game designers run into a related but different problem: limited carryover between play and normal life. Differently put, this is play that resonates with us too little. In this talk, I will argue for why game and playful designers should embrace bleed and resonation as a design tool, and leverage it consciously and conscientiously: i.e. play that resonates appropriately. I will bring it all to life via two large ongoing projects, both of which implicate persuasion in different ways: Speculative Play, which occupies the middle space between speculative/critical design and interactive playful media, and the Skins game-making workshops, which take place in the context of the Initiative for Indigenous Futures project. These projects concern us imagining different worlds, and ultimately, us being able to imagine this world differently.
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