CS547 Human-Computer Interaction Seminar   (Seminar on People, Computers, and Design)

Fridays 11:30am-12:30pm PT · Gates B3 · Open to the public
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Will Wright
Maxis
Interfacing to Microworlds
April 26, 1996

Human Computer Interaction is increasingly engaged with the social-cultural context that people live in everyday. The city, in all its grit and glory, provides a complex and rich context in which to understand the challenges technologies face when they are adopted by people in the real world. In this presentation, I discuss three on-going research initiatives from my group at Cornell Tech in New York City which grapple with interaction in the urban context: Trashbots in the City, Urban Fingerprinting, and Communal eXtended Reality. These projects highlight different aspects of urban interaction--culture, scale, engagement--which demand new approaches from researchers and practitioners in HCI. In this talk, I will also champion the perspectives that HCI brings to the already crowded urban landscape.


When I was a kid I spent most of my free time building and
playing with models. Now I get paid for it. I started designing
game software around 1982 after building homebrew robots for
several years. In 1987 Jeff Braun and I founded Maxis Software
and released SimCity (which I started designing in 1985) two
years later. Since then I have designed several other "Sim"
games including SimEarth, SimAnt and SimCity2000