Scott Snibbe, Interval Research
Seminar on People, Computers, and Design
Stanford University November 20, 1998
The holy grail of interface design is to create an interface which combines immediate intuitive understanding with breadth and depth of expression. In this talk I will present several example applications which attempt to achieve this goal. These applications can be seen equally well as interactive artwork, visual instruments or interface sketches. They all use human gesture as their primary input. By choosing a small and purely aesthetic domain, we can focus on the details of an engaging interface in a more abstract and theoretical manner.
Scott Sona Snibbes work emphasizes human expression through movement and gesture. His output includes interactive artwork, animated films and commercial and research software. His commercial projects have included tools for interactive 3D animation; motion control and image processing; data visualization; simulation and computational physics for interaction and animation and Computer Vision.
Snibbe has worked at the Brown University Computer Graphics Group as a student and postgraduate researcher, at the Rhode Island School of Design as an animation instructor, and at Adobe Systems as a Computer Scientist. Currently he is employed as a researcher at Interval Research in Palo Alto, California where his work focuses on Haptics (the field of engaging touch through digital computers), Digital Video and Interactive Graphics.
Snibbes commercial work has fed and informed his personal artwork and films. Best known of his interactive projects is the Motion Phone - a networked experiment in abstract visual communication. His animated films focus on nonverbal storytelling, primarily through movement and subtle significances. Both his interactive work and animated films have been featured internationally in such venues as SIGGRAPH, Ars Electronica, the Stuttgart, Hiroshima and Ottawa Animation Festivals, the San Francisco and Seattle film festivals.
Titles and abstracts for all years are available by year and by speaker.
For more information about HCI at Stanford see