Kinesthetic Thinking: Interaction Design without Programming
Dag Svanæs, Norwegian University of Science and Technology, Trondheim
dags@ifi.ntnu.noSeminar on People, Computers, and Design
Stanford University January 23, 1998
Designers of computer-based material are currently forced by the available design tools to express interactivity with concepts derived from the logical-mathematical paradigm of computer science. This includes most "Visual Programming" systems. For designers without a training as programmers this represents a barrier. Three psychological experiments are presented which indicate that it is possible to express interactive behaviour in a more direct fashion by letting the designers compose software from interaction elements with built-in behaviour.
The resulting "kinesthetic thinking" of the software designers shows similarities with visual and musical thinking. As an illustration, a design tool is presented, based on a pixel-level agent architecture.
Paper on the web: http://www.ifi.ntnu.no/~dags/chb26.html
Dag Svanæs teaches in the Dept. of Computer and Information Science at the Norwegian University of Science and Technology in Trondheim. His interests are in human-computer interaction, object-oriented design and programming and their intersection in end-user programming. He is currently on sabbatical at Stanford, participating in the teaching of CS247a (Human Computer Interaction Design) and CS378 (Phenomenological Foundations of Cognition, Computation, and Language).Titles and abstracts for all years are available by year and by speaker.
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