Sensing Technologies for Future Computing Form Factors
Andy Wilson , Microsoft Research
Seminar on People, Computers, and Design
Stanford University October 27, 2006
The vision of ubiquitous computing suggests that interactivity will be embedded throughout our physical environment in a wide variety of modes of use and form factors. I will present a series of projects which exploit sensing technologies such as computer vision to enable a wide variety of fluid, natural interactions situated on walls and tabletop surfaces. For example, PlayAnywhere is a compact tabletop projection-vision system which explores a number of new interactions on everyday surfaces, while TouchLight combines a transparent projection screen material with computer vision techniques. These new form factors have the potential of changing the way we relate to computing, but they also pose a challenge in terms of interaction design because they are so different from today's desktop computing.
Andy Wilson is a member of the Adaptive Systems and Interaction group at Microsoft Research. His current areas of interest include applying sensing techniques to enable new styles of human-computer interaction, but he is also interested in machine learning, gesture-based interfaces, inertial sensing and display technologies. Before joining Microsoft, Andy obtained his BA at Cornell University, and MS and PhD at the MIT Media Laboratory. Publications and a few videos of his work are located at http://research.microsoft.com/~awilson.
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