CS 247 · Winter 2018
This class will deepen your fluency with design for interactive technology. You will engage hands-on in a design studio environment, connecting the concepts you've learned to iterative design practice. Along the way, you'll learn advanced human-computer interaction techniques.
| Week | Lecture | Mon+Tue Studio A | Wed+Thu Studio B |
|---|---|---|---|
1 |
January 8 (Week 1)Class intro P0 and P1 out (class application & materials) |
Jan 8+9 due dateStudio Sketching and Observation |
Jan 9+10Synthesis |
2 |
Jan 15 (Week 2)MLK: no class |
Jan 15+16MLK: no studio |
Jan 17+18 due dateIn class: Ideation For Studio: one partial (people & problem) molecule of the problem you identified and 1-2 drawings of it. Hang on wall. Supplies needed Studio 17/18
|
3 |
Jan 22 (Week 3)Lecture:Alternative Research Methods Sketchnotes on Diary Study Chapter due. We now expect you to always have design supplies on you.
|
Jan 22+23 P1 DueFor:
Pick P2 problem space and start recruiting diary study participants |
Jan 24+25Kick off Diary Studies. Bring data printed out to Studio 4A. Sketchnote assigned: Journey Maps Video and Slidedeck |
4 |
Jan 29 (Week 4)Lecture: Journey Maps and Mapping Systems Journey Map Sketchnotes due. |
Jan 29+30For Studio: Bring findings to class. We will synthesize in class. Complete Journey Maps |
Jan 31+Feb 1For Studio: Bring Journey Maps to class. Hang on wall Sketchnote assigned: What do prototypes prototype? |
5 |
Feb 5 (Week 5)Lecture: Prototyping, Rapid Experimentation, and Gamification "What do prototypes prototype?" Sketchnote due. |
Feb 5+6For Studio: Bring your storyboard for critique. |
Feb 7+8For Studio: Bring your prototype's question and the wireflow. Sketchnote assigned: Interviewing Chapter from “Learning from Strangers. Note: Significant portions of this are interview transcripts. Just sketchnote the key points to learn from each example. Recommended: Begin validation recruiting |
6 |
Feb 12 (Week 6)Lecture: Deliverables Sketchnotes due. |
Feb 12+13For Studio: a first-draft prototype, ready for peer usability testing Homework: Revise prototype and revise field study method |
Feb 14+15For Studio: A revised prototype and field study method Homework: Run field study Optional sketchnote assigned: Deliverables Basics |
7 |
Feb 19 (Week 7)Orange Hair day: No Class |
Feb 19+20No studios. |
Feb 21+22P2 due Present P2 final report in studio for critique. Sketchnote assigned: Kuniasky Usability Testing |
8 |
Feb 26 (Week 8)Lecture: Polish from Usability to Brand Sketchnotes due. | Feb 26+27In studio: Team assignments and norms, discussion of comparitors, prep for usability test |
Feb 28+Mar 1In studio: Synthesize results, create action list. Create moodboards. Sketchnote assigned: RITE method |
9 |
Mar 5th (Week 9)Lecture: Rapid Iterative Testing and Evaluation and Dark Horses Sketchnotes due. |
Mar 5+6For studio: Bring 3-4 visual directions (one per team member) and your final Style Tile. Be ready to justify your choice. In-studio: Ideation: Let’s get weird and wonderful |
Mar 7+8For Studio: Bring 3 Low-fi prototypes to share (either paper or POP) for peer-critique. In-studio: Prototype fair/ ambassador testing Homework assigned: Create a higher resolution version (add brand style and refine interaction. e.g. Sketch + Invision) and usability test it. Bring results to Studio 10A next week. Sketchnote assigned: Design for Non-Designers (recommended) or How I Got My Mom to Play Through Plants vs Zombies |
10 |
Mar 12 |
Mar 12+13For Studio: Bring in revised mocks and usability testing results for critique |
Mar 14+15DEMO DAY! Be prepared to present your methodology and show your final prototype. 5 minutes total presentation time. P3 due on March 16 |
11 |
Mar 21Take Home Final due at 11:59pm |
Students will: