Needfinding (#1)
We sought out the accessibility issues encountered by impaired students.
Students who are deaf experience difficulties in lecture. Due to how captions are set up, they must focus on understanding the lecturer’s speech instead of learning the material like their peers. Having multiple speakers also confuses students. Our solution provides captioning in students’ line-of-sight and shows them who is speaking. We provide captioning and directional visual cues through augmented reality in a head-worn display.
We sought out the accessibility issues encountered by impaired students.
After inserting ourselve's into our users' shoes, we developed ideas that would solve their problems.
As a group, we created an informercial that captured the context and usage of Audio Reality
Our team created a paper prototype of Audio Reality and tested it with users that would be typical users of our app.
Using digital drafting tools, our group developed a med-fi prototype.
Members of our studio demo'd our Med-Fi Prototype and offered valuable feedback
Still need to do!
The Audio Reality Executive has prepared a presentation illustrating the amazing capabilies an impact of their augmented reality solution
The Audio Reality Executive has prepared a presentation illustrating the amazing capabilies an impact of their augmented reality solution
Manny is a senior studying Symbolic Systems with a concentration in Human-Computer Interaction. His hobbies include listening to music and playing sports.
Kylie is a junior studying Symbolic Systems with a concentration in Human-Computer Interaction. She is a member of the LSJUMB and lives in a co-op.
Pramod is a graduate studying Human-Computer Interaction. He is an experienced programmer with a passion for videography.