Timeline and Deliverables

Needfinding

Our first round of need finding tried to find extreme users that relied on intense focus. To this end we interviewed football players, skydivers, and musicians to see how they achieve and maintain focus.

Download our findings »

Point of View and Experience Prototypes

After our initial round of needfinding with "extreme" users we decide to pivot and focus instead on the cafateria experience. We identified several problems including food waste and customer satisfaction that we hope to be able to solve.

Download our report »
Download our slides »

Concept Video

Our concept video illuminates the problem of the feedback loop, and the potential benefits of a tool that improves communication between chefs and patrons.

Download our slides »
Watch it here »

Low Fidelity Prototype

Our initial sketches and storyboards creating the chef and student interface. Testing of these prototypes was done both on dining hall patrons and chefs at Stanford University.

Download our report »
Download our slides »

Medium-Fi Prototype

Our digital prototpye for both the chef recipe book interface and the student feedback tool. Digital designs were made using sketch, and storyboarding and interaction design was made in Marvel.

Download our slides »
Check out our readme »
Chef Interface »
Patron Interface »

Heuristic Evaluation

Evaluation done by our fellow studio mates to help us determine what improvements could be made on our medium-fi prototype.

Check out our heuristic report »

Hi-Fidelity Prototype

Take a run and see it for your self. Please use chrome for optimal results

Student Interface » Chef Interface » Readme » Report »

Poster & Pitch Slide

Coming Soon

Poster » Slide »