FlashControlServer Class Reference

List of all members.

Public Member Functions

 FlashControlServer ()
 FlashControlServer (int port)
void sendMessage (String message)
 Prints to both the console and to the client.

Static Public Member Functions

static void main (String[] args)

Static Public Attributes

static final int DEFAULT_PORT = Constants.Ports.FLASH_CONTROL_SERVER
 communicate through this port

Detailed Description

This server will relay events to the Flash UI, which will listen for commands. It can ask the UI to do different things, such as going to a named frame.

This is a skeleton implementation. Later on, we will allow our event handlers and content filters to live in the world of Flash, for faster UI prototyping.

This software is distributed under the BSD License.

Ron B Yeh (ronyeh(AT)cs.stanford.edu)

Definition at line 24 of file FlashControlServer.java.

Constructor & Destructor Documentation

FlashControlServer ( int  port  ) 


Definition at line 81 of file FlashControlServer.java.

Member Function Documentation

static void main ( String[]  args  )  [static]


Definition at line 34 of file FlashControlServer.java.

References FlashControlServer.DEFAULT_PORT, and FlashControlServer.FlashControlServer().

void sendMessage ( String  message  ) 

Prints to both the console and to the client.

message the string to print.

Definition at line 125 of file FlashControlServer.java.

The documentation for this class was generated from the following file:
Generated on Sat Apr 14 18:21:41 2007 for R3 Paper Toolkit by  doxygen 1.4.7