CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public Previous | Next
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November 22, 2013 Latency is a scourge which has long plagued interactive computing. In this talk, I will describe how my team at the University of Toronto and Tactual Labs have been working to banish it once and for all. First, by studying human perception of latency, and discovering that traditional ‘good enough’ measures are two-orders of magnitude worse than previously thought. Second, by developing all-new touch sensing technology, capable of sub-millisecond response times. Third, by recognizing that traditional interactive computing architectures intended to enable good software engineering create Moore’s-law proof bottlenecks. Fourth, by re-architecting modern hardware and operating systems to overcome these bottlenecks, while leaving the developer experience unchanged for application designers. From these and other innovations, we hope to banish latency once and for all, to finally provide truly zero-latency interaction experiences.
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