Augmenting Interactive Tables with Mice and Keyboards

Bjoern Hartmann, Meredith Ringel Morris, Hrvoje Benko, and Andrew Wilson
UIST: ACM Symposium on User Interface Software and Technology, 2009
Figure 1: Large surfaces enable use of keyboards & mice. This note examines the role traditional input devices can play in surface computing. Mice and keyboards can en- hance tabletop technologies since they support high fidelity input, facilitate interaction with distant objects, and serve as a proxy for user identity and position. Interactive tabletops, in turn, can enhance the functionality of traditional input devices: they provide spatial sensing, augment devices with co-located visual content, and support connections among a plurality of devices. We introduce eight interaction tech- niques for a table with mice and keyboards, and we discuss the design space of such interactions.


This project is known for: table ubicomp