CS 247 · Spring 2018
This class will deepen your fluency with design for interactive technology. You will engage hands-on in a design studio environment, connecting the concepts you've learned to iterative design practice. Along the way, you'll learn advanced human-computer interaction techniques.
Week | Lecture | Mon+Tue Studio A | Wed+Thu Studio B |
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1 |
April 2 (Week 1) Lecture:
Announcements: |
April 2+3 DUE DATEHomework: Class application due 4/3 at noon, Start P1 by going to at least 1 lunch place and doing some sketching. |
April 4+5Interviewing & Synthesis Bring to studio: P1 sketches - let's take a look Homework: Complete your lunch rush sketches / interviews, start to synthesize them into some insights using the knowledge you got from CS147 Sketchnote assigned: Finish Sketchnote reading, Do sketchnotes for Learning from Strangers |
2 |
April 9 (Week 2) Lecture: Announcements: |
April 9+10Problem Synthesis & Refinement Bring to Studio: Supplies including post-its, your P1 sketches / notes, preliminary list of top insights. Homework: Finish P1: Create the P1 write-up and turn it in by Friday at 11:59 PM. Go to office hours for further feedback before you submit. Pick a topic for your P2 with your team. Read Kuniavsky Diary Studies BEFORE NEXT STUDIO |
April 11+12 due dateFogg Model, Diary Studies & Recruiting Bring to studio:
Due:
Assignment: Launch Diary Study Sketchnote assigned: Journey Map Video (Related PPT) P1 Due Friday at 11:59 PM |
3 |
April 16 (Week 3) Lecture: Announcements: Due: Journey Map Video sketchnotes |
Diary synthesis, follow-up interview planning and Journey maps Bring to studio:
Homework:
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Journey map crit, mind maps and circle diagrams Bring to studio:
Homework:
Sketchnote assigned: What do Prototypes Prototype? |
4 |
April 23 (Week 4) Lecture: Due: What do Prototypes Prototype? sketchnotes |
Bodystorming and groupwork in studio Bring to studio:
Homework:
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Critique prototype questions and wireflows Bring to studio:
Homework:
Sketchnote assigned: Making Sense from Practical Empathy |
5 |
April 30 (Week 5) Lecture: Due: Making Sense from Practical Empathy sketchnotes |
Prototype Fair - Pilot experiments on each other Work on your prototype, experiment, or discussion guide for interviews Bring to studio:
Homework:
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Professional day- What's a good portfolio? How do you deal witih design challenges in interviews? How do you respond to design related questions? Homework:
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6 |
May 7 (Week 6) Lecture: Announcements: |
Preliminary report out on P2, critique, self assessment and find teams Bring to Studio:
Homework:
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Prep for interviews: Insiders Guide to Guides Bring to Studio:
Homework:
Sketchnote assigned: Play this, then watch and sketchnote this |
7 |
May 14 (Week 7) |
Synthesis of research: What questions are we answering? What are people confused by? Bring to Studio:
Homework:
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Presentation of models and problem statement for critique. Bring to Studio:
Homework:
Non-sketchnote drawing assignment: Read this and this and draw a process for making visual explanations that synthesizes the approaches |
8 |
May 21 (Week 8) Lecture: Due: Non-sketchnote assignment: Read this and this and draw a process for making visual explanations that synthesizes the approaches |
Critique ideas and test each other's prototypes Bring to Studio:
Homework:
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Synthesis of research and plan for the rest of the project Homework:
Sketchnotes assigned: Either serious games, teaching games or both |
9 |
May 28 (Week 9)No Lecture Due: sketchnotes for either serious games, teaching games or both |
No Studio Homework:
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Playtesting your prototypes Bring to studio:
Homework:
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10 |
June 4 (Week 10) Lecture: Announcements: Due: This reading |
Final Presentations of P3 |
due date
No studio! Due: P3 due at 11:59 PM |
11 |
June 11 (Finals)Final due June 11 at 11:59 PM |
Students will: