We first tested some of our basic ideas: projecting shadows, interacting with projected animations, and playing with puppets. The children we tested with enjoyed just playing with their shadows on a blank screen. We also found that they enjoyed making their own puppets more than any of the other activities.
In our final round of testing, we tested some of our animated scenarios. The children seemed to enjoy playing with colors, but even more so, they enjoyed "chasing the arrow," a game they invented when they saw the mouse cursor moving on the screen.
Our final prototype is a decordated wooden box in which we place our projector, laptop, and Wii Remote. The box is placed about 20 feet from the surface to be projected on. The player wears a hat fitted with an infrared light for tracking. After some quick calibration of the Wii Remote, the application is ready to start.
In our final application, we allow the player to color a number of objects--including a car, fish, and birds--by moving around the screen. The player's location is used to determine the color, which is applied to the object on the screen in real time. Once the player has finished coloring all the objects, there are three particular objects (the bird, hat, and elephant) that return in the second part of the application.
In this part, the hat is displayed above the player's head. The player must try to keep his shadow inside the elephant to hide from the bird, who is flying overhead. The consequences of failure are terrifying: the bird swoops down to the player's head and makes angry bird sounds.
Adobe, for providing us with the Flash development software used in our project.
The Nueva School, for allowing us to work with their students to test our prototypes.