Fetch is developed as a mobile app to provide an "anywhere, anytime" experience. Keep track of your pet care chores schedule from your phone.
Fetch hopes to involve the whole family in pet care. Parents can set tasks and rewards while children can compete to earn those rewards by completing the tasks they "snatch" at the start of each day.
For each task completed, the user can earn points. At the end of each week, the winner gets to choose a reward set by the parents! Remember, the parents can compete to win as well!
Now that our basic UI/UX was prototyped, we worked as a class to peer-evaluate each others' prototypes through a heuristic evaluation, based off of Jakob Nielsen's 10 usability heuristics for UI design. Linked below is the group heuristic evaluation curated by our classmates.
Heuristic Evaluation (pdf)
Designer
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Designer
Developer