Virtual Venues (Updated 12/10/2014)
	Aaron Furrer, Aashna Mago, Tyler Sorensen 
	Contact amago@stanford.edu with questions

APPLICATION INFORMATION
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This application allows lighting designers to select or import a virtual venue, design a lighting show, and view it in virtual reality. Its intended platform is the Oculus Rift with a mounted Leap Motion so that hands can be viewed in VR. 

At present, the virtual touch screen is not directly interactive, and changes in the touch screen are triggered by key presses. Specifically:

	•	Press ‘a’ to view the project selection screen (Options are: “Open Existing Project” or “Create New Project”)
	⁃	Press ’s’ to select “Open Existing Project” 
	⁃	Press ‘w’ to select “Create New Project”
	•	Press ‘d’ to view the lighting fixture placement screen.
	•	Press ’f’ to view the lighting design screen.
	•	Press ‘p’ to add a lighting cue. This can be pressed up to three times.
	•	Pressing ‘1’ will trigger a pre-programmed light show and turn off ambient lighting. 
	•	Press ‘2’ once the light show is complete to turn ambient lighting back on. 

** Note: Due to the graphics load introduced by the light show, there may be issues with the world outside of the field of view during use of the application. If there are abnormalities in the rendering, exit the application and restart. 

INSTALLATION NOTES 
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If you do not have Unity3D installed, go to http://unity3d.com/unity/download to download. Free versions are available for Windows and Mac.

Double-click file to open in Unity. Go to File > Build. The current scene should be selected, and the default platform should be appropriate. Click “Build” and choose the desired destination and application title. Once Unity has finished building, locate the build in your chosen destination folder. 

To view application on computer monitor (without hand-tracking), double click on application to open. Move cursor left and right to look around the world and use key presses to trigger screen changes as described above.

To view in VR:
Plug Oculus Rift into computer with HDMI and USB cables. Mount Leap Motion onto Oculus and plug in Leap Motion USB cable (preferably with extension cord to allow for appropriate range of motion). If using Windows, mirror displays and double click on application. Put headset on. 

If using Mac, open System Preferences > Displays. Make Oculus Rift display the main display (do not mirror, will result in judder and latency that will cause simulation sickness) by dragging red bar from computer monitor icon to Oculus Rift icon. Put headset on and double click on application using that display.