Project Brief: Inducing (small) Change
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Introduction
Our world always has room for improvement, whether it is with ourselves, our communities,
or society at large. Self-help books fill the shelves of people seeking to improve their
lives. Service groups raise awareness of important issues and bring communities
together. Non-profit organizations work to better the lives of the underprivileged both
locally and abroad. Until recently, our mobile devices have served as simple two-way
communication devices, without much impact on social change. But now, advances in mobile
technology have unlocked our potential to make a difference: now more than ever, we can choose
to better ourselves and our communities. How can we use mobile technology to make our world
a better place, one (small) step at a time?
Your
Mission
Use the power of mobile technology to make a positive change for good.
What Success Will Look Like
Successful projects in this domain will follow a user-centered design process to create an application or service that is based on real-life observations and that creates a shift in personal behavior or social issues.
Design
Inspiration
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How can mobile technology promote behavioral change?
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How do people learn about social issues, and are there more powerful ways to spread awareness?
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How can we use mobile technology to encourage sustainable behaviors?
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What's the most effective way to join people together to help a cause?
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How do people kick bad habits and maintain good ones? Could your mobile phone incentivize healthy eating, exercise, doctor visits, a good night's sleep?
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How can we strengthen communities using mobile technology?
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How can mobiles improve the experience of volunteering or political activism?
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Could mobile technology play a role in global issues like hunger, disease, the environment?
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What if mobile technology could make people safer, happier, and healthier?