As Carolyn Snyder writes, "Paper prototyping is a variation of usability testing where the representative users perform realistic tasks by interacting with a paper version of the interface that is manipulated by a person 'playing computer' who doesn't explain how the interface is intended to work." In this assignment, your group will construct a paper prototype, test the prototype on someone else, and write up the results.
You have already formed small project teams of three or four people. This will be your project team for the rest of the quarter. You should design your paper prototype with specific STUs – situation, task, and user – in mind. For example, your prototype might address how a kid (user) buys a "snow cone" (task) from a ice cream truck (situation) with PayPal mobile.
Working as a group, you will create a paper prototype that illustrates 3 major tasks for your interface / interaction design, perhaps based on your storyboards. The prototype should be complete enough to "run" a new user through each task. Use paper prototyping techniques covered in lecture, the Snyder reading, and optionally http://paperprototyping.com/references.html to guide your process.
Before you come to section, your group will find one appropriate user who is not in your group and run them through the major tasks in the prototype to make sure that you have something that works. Be sure to iteratively refine your prototype until you feel satisfied that it works.
(Note: every group member should play the part of "Wizard" or "computer" at least once, and all major tasks should be tested. You should also observe your teammates enacting a paper prototyping session.)
Bring your full paper prototype to section and have one person in your group ready to "run" the prototype with the three major tasks. Your prototype will be run by a "user" at section.
(Target time: This exercise should take you about 4 hours as a group.)
Your group will submit a single write-up which will contain:
As a group, you will describe and motivate the STU(s) chosen. Each group member will tell a 30-second story about what they learned. Each group will run a single user test on another classmate, if time permits.
The assignment was graded out of 75 points. The points were broken down as follows:
(Paper prototype)
(Writeup)