Design for Agile Aging
June 4 : Final reflections

I Like/I Wish Discussion Notes

I Like...
  Lectures that were given at end of quarter
  worktime in class was helfpful first quarter
  having 2nd quarter to cover all the issues
  having new people 2nd quarter
     Alicia enjoyed jumping in
  really liked having Alicia as a new person asking good questions
     helped keep a broader perspective
  Favorite talks
    coeleta
    damien
    beth
    dave
    Fred’s enthusiasm for project
  Julian was very important – have him twice but sooner
      more helpful 2nd than 1st
      more relevant to larger teams
  focusing on physical activity
    broad enough to be useful
    helps keep focus - point of view
readings were good first quarter
  class tended to rehash it
  keep 3 discussion questions assignment
value in older adults was designing for people who aren't Stanford students
   learning how they're different and the same
value of working on something for the real world

I Wish...
  teaching team commit to process/schedule for class and have confidence in it then
      students would feel they're on the right track regardless of whether they are
       or not.  
    flexibility made it harder to invest into it

  the lectures had been earlier in the quarter
     branding/legal, etc.
  get business perspective early (even in 1st quarter)
  everybody more involved in different tasks
  less time on redesign 2nd quarter
  serious prototypes sooner
  start in middle of design cycle, not over from the beginning
  need to feel confident in project before moving ahead
  get group working outside of class together early on
  set high standard for what you're expecting
     encourage you to do that more
     people will do more outside of class and in the end be happier
   meeting in groups did more "talk and then try"
   less little heavy on listening
   more exercise
   establish early that class isn't the work time
   hard deadlines early on - outside of class time
first quarter not so much didactic on aging
  took out joy of being generator rather than recipient of information
  bringing everybody up to a level instead of depending on a student having expertise
  also single minded
     course is a hybrid - Carol/me
  overlap and diminishing returns on lectures as quarter went on.
could do more as design exercises
  information could have been resources
  hard to absorb all those slides

How To...

  Get students engaged for two quarters
     having a history so they can see what it is and make the commitment
     reputation
     tighter coordination in the first quarter
     set expectations for happier ending
        knowing what it's OK to finish with
             first quarter teams had too high expectations for what could be done
     make clearer what 2nd quarter is about.
       what is new - more emphasis on making it real
     focus first quarter on getting POV and product idea and do refinement in 2nd
 how to frame
  user group vs. specific device vs. one client
  client based is difficult in one quarter
  client speeds things up
      not as much running around finding things
  cuts down to client - can drift
  need good clients
  having a client might reduce explorations - e.g., exploratorium
  lets you get something more polished
use readings well - 376 model
  read a few papers write write critique of each paper and discuss in class
  assumes you're already domain experts
  could do ILIW about the papers
use material as needed for project
 vs. information giving-based
 readings aren't used unless required as projects go on
 if we don't have time to discuss, then don't formulate questions
would it be good to have scheduled lab time as part of first quarter course?
  could be tutorial - hands on
  d.school tutorials would be great

how to get contribution in energized discussions from quieter people
   could use structure or focus more on getting contributions from all