CAMPUS MÓVIL
DESIGNING A MOBILE WEB 2.0 STARTUP
FOR HIGHER EDUCATION USES
     

THE INTERACTION ON MOBILE DEVICES HAPPENS IN A DIFFERENT CONTEXT WHERE THE PHYSICAL ENVIRONMENT PLAYS A ROLE IN THE INTERFACE, AND IN WHICH THE USER IS CARRYING ON THEIR PRIMARY ACTIVITY.

The right balance between functionality and complexity. This is our task! (Designing for limited attention; Brandt, Weiss and Klemmer, 2007)

 

Brandt, Joel; Weiss, Noah; Klemmer, Scott R. Stanford University HCI Group. 2007bis. Designing for limited attention. Technical Report CSTR 2007-13. October 3, 2007.    
 
  HUGO PARDO KUKLINSKI, University of Vic, Spain · JOEL BRANDT, Stanford University, USA ·
© February 2008