CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public Previous | Next
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October 18, 2013 Much of human-computer interaction today is confined to flat, rectangular displays. This has never been more apparent than with the mainstream adoption of touchscreens, where the same flat surface facilitates both the output and the input capabilities of the device. Recent advances in sensing and display technologies enable new modes of interaction that break the traditional boundaries of the screen, potentially enveloping the user's physical environment with interactive content.
In this talk, I argue that high-fidelity interactivity, through touch and gestures, can be facilitated on every surface and between surfaces. To illustrate my claims I present a series of research projects which demonstrate how depth-sensing cameras can be used to create augmented reality experiences far richer than previously imagined. I discuss how such experiences can be authored and created, and how to achieve high-fidelity interactions with virtual content without requiring the user to wear any additional gear. I draw from experiences in designing several highly publicized projects such as LightSpace, OmniTouch, MirageTable, and IllumiRoom to illustrate the concepts.
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