CS547 Human-Computer Interaction Seminar  (Seminar on People, Computers, and Design)

Fridays 12:50-2:05 · Gates B01 · Open to the public
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Win Burleson · Arizona State University
Motivational Environments and Personalized Cyberlearning
April 13, 2012

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Motivational Environment's research advances personalized Human-Computer Interaction that incorporates wearable and ambient sensors, responsive spaces, robots and relational agents. Real-time multi-modal characters are beginning to sense and respond to learners' affective cues, they are beginning to become Affective Learning Companions. These in turn form a foundation for extending avant-garde "real-life games" and blurring motivations in everyday digital- physical-social environments; Game As Life - Life As Game is transforming learning experiences in formal and informal settings. An example of this is the NASA sponsored Astronaut Robot Mission Simulator facilitating exploration and creative problem solving by project-based teams and realizing novel tangible Human-Robot Interactions. This suite of technologies and activities is forming a transdisciplinary framework and context to advance design-based research that studies and fosters motivation, learning, teamwork, design, and creativity.


Winslow Burleson, Assistant Professor of Human Computer Interaction at Arizona State University, directs the Motivational Environments research group. Author of 80 scientific publications (including AIED 2009 and UMUAI: Journal of Personalization Research 2011 Best Papers) and 10 patents, his PhD is from the MIT Media Lab, MSE from Stanford, and BA from Rice. He worked with MIT's Life Long Kindergarten, Harvard Business School's Entrepreneurial Management Unit, IBM Research, NASA-SETI Institute, Space Telescope Science Institute, and UNICEF. NSF, NASA-JPL, Deutsche Telekom, iRobot, LEGO, Microsoft and Motorola support his research. He frequently serves on NASA, NAE, NAS, and NSF committees.