CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public Previous | Next
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April 13, 2012 You need Flash player 8+ and JavaScript enabled to view this video.
Motivational Environment's research advances personalized Human-Computer
Interaction that incorporates wearable and ambient sensors, responsive spaces,
robots and relational agents. Real-time multi-modal characters are beginning
to sense and respond to learners' affective cues, they are beginning to become
Affective Learning Companions. These in turn form a foundation for extending
avant-garde "real-life games" and blurring motivations in everyday digital-
physical-social environments; Game As Life - Life As Game is transforming
learning experiences in formal and informal settings. An example of this is the
NASA sponsored Astronaut Robot Mission Simulator facilitating exploration and
creative problem solving by project-based teams and realizing novel tangible
Human-Robot Interactions. This suite of technologies and activities is forming a
transdisciplinary framework and context to advance design-based research that
studies and fosters motivation, learning, teamwork, design, and creativity.
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