CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public Previous | Next
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May 27, 2011 You need Flash player 8+ and JavaScript enabled to view this video.
Fundamental to the operation of any graphical user interface is the ability to successfully acquire targets on a screen. Despite years of research in computer access, studies show that most people who could benefit from access technologies do not use them, citing cost, complexity, configuration, and maintenance as reasons, especially for specialized hardware solutions. Over the last few years, my research group has explored cheap software-only solutions to making pointing more accessible for everyday input devices like mice, trackballs, and touchpads. In this talk, I will describe our efforts at rethinking how graphical targets can be acquired, from using goal crossing on the desktop, to building a suite of advanced area cursors, to using control-display gain based on movement angles, to automatically redesigning the underlying user interface to maximize a user's pointing performance. I will conclude by introducing ability-based design, our new design approach that focuses on a user's abilities throughout the design process to create systems that leverage the full range of human potential. Just as user-centered design shifted the focus of interactive system design from systems to users, ability-based design attempts to shift the focus of accessible design from disability to ability.
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