CS547 Human-Computer Interaction Seminar  (Seminar on People, Computers, and Design)

Fridays 12:50-2:05 · Gates B01 · Open to the public
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Yvonne Rogers · Open University
Designing in the Wild
February 25, 2011

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There have been several turns in Interaction Design. Most notable has been 'a turn to the social', 'a turn to design' and a 'turn to experience'. Each has called for a new way of framing research and conceptualizing its discourse. Rcently, there has been a move towards doing everthing 'in the wild'; be it deploying and evaluating new technologies in situ or observing whatever is happening out there. As part of this 'turn to messiness' I will discuss what it means to design in the wild -- illustrating the new discoveries that can be achieved together with the tensions and challenges that can arise when giving up control.


Yvonne Rogers is a professor of Human-Computer Interaction in the Computing Department at the Open University, where she directs the Pervasive Interaction Lab. From 2003-2006 she had a joint position in the School of Informatics and Information Science at Indiana University (US). Prior to that she was a professor in the former School of Cognitive and Computing Sciences at Sussex University. She has also been a Visiting Professor at Stanford, Apple, Queensland University and UCSD. Her research focuses on augmenting and extending everyday, learning and work activities with a diversity of interactive and novel technologies. Central to her work is a critical stance towards theory and conceptual frameworks. She was one of the principal investigators on the UK Equator project (2000-2007), where she pioneered and experimented with ubiquitous learning. She has published widely, beginning with her PhD work on graphical interfaces in the early 80s to her most recent work on public visualizations and behavioral change. She is one of the authors of the bestselling textbook 'Interaction Design; Beyond Human-Computer Interaction' and more recently instigated the manifesto, sponsored by Microsoft Research, 'Being Human: Human Computer Interaction in the Year 2020'.