CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public- 20 years of speakers
- By year
- By speaker
- Videos: iTunesU · YouTube
|
Katherine Isbister · Rensselaer Polytechnic
Better Game Characters by Design: A Psychological Approach March 2, 2007 You need Flash player 8+ and JavaScript enabled to view this video.
Increasingly, HCI practitioners are turning to digital games and other leisure technologies for insights into how to approach design outside the workplace and the office. Games themselves are currently engaged in a major evolution, driven by growth in technical sophistication and audience reach. One essential innovation games can bring to HCI practice is the tremendous success of interactive characters in games--both as player avatars, and as 'NPCs' (non- player characters). In this session we'll examine the underlying psychological principles that help to make the best game characters compelling to players. Taking a psychological approach to understanding their design allows us to extend the insights their designers have had into other application areas in which social and emotional principles come into play. |
|
