CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public- 20 years of speakers
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Abbe Don · Abbe Don Interactive
Stories About Interactive Storytelling: From Handmade Books to HTML and Beyond November 12, 1999 Inspired by a combination of my great-grandmother's personal stories, postmodern narrative theory, and experimental fiction such as Julio Cortazar's novel "Hopscotch," I considered myself an interactive storyteller before I ever touched a computer. In 1984, I saw a touch screen shopping kiosk for the first time at the Beverly Center in Los Angeles, and I had an intuitve flash that my ideas about storytelling combined with this new technology were the key to transforming the relationship between author and audience by following Cortazar's advice to "involve the reader as an active participant, an accomplice even." I have spent the last ten years working both as an independent media artist and as an interface designer in the computer industry championing the cause of personal, interactive storytelling as the development platform shifted from HyperCard to CD ROM to Interactive TV to the World Wide Web. Yet, I acknowledge that the theoretical promise and commercial hype around interactive storytelling continues to far outpace the actual implementation of research prototypes or commercial products even as a more viable and affordable interactive platform emerges with the availability of inexpensive digital cameras, video editing software, and more bandwidth to consumers' homes. I propose that the real key to unlocking the transformational qualities of interactive storytelling lies not with more powerful technology but with a deeper understanding of people and design. I will present a set of design guidelines and heuristics for engaging people in narrative activities based on my work designing character based interfaces, refining my own creative voice and storytelling skills, and designing workshops and online environments that facilitate the personal storytelling process. I will also examine what has worked and what has constituted some noble failures and consider which assumptions were naive and which appear to be standing the test of time by sifting through my own work and the body of work that now constitutes the field of interactive storytelling. See the slides for this presentation. |
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