CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public- 20 years of speakers
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April 17, 1998
Handheld devices present unique obstacles to user interface design. The standard approach is to simulate a PC environment and apply it on a smaller scale. There are two major problems with this approach. First, the usage model for handheld devices is fundamentally different than that of PC's and laptops. Handheld devices are accessed frequently for short bursts (e.g., checking one's schedule or looking up a phone number), whereas PC's are accessed infrequently for long sessions (e.g., creating spreadsheets or writing memos). This results in different tradeoffs and design decisions. For example, it becomes critical to minimize the number of steps to perform common functions. The second problem is that PC designs are designed for 640 x 480 resolution. On smaller screens, every pixel matters and control objects designed for larger screens take up valuable real estate that could be put to better use displaying information. We have designed an operating system specifically for handheld computers that addresses these issues. The presentation focuses less on theory and more on the real-life application of our design, covering the following topics
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