CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public
John Canny · Computer Science Division, UC Berkeley3DDI: 3D Direct interaction
March 13, 1998
The 3DDI project is about direct interaction with simulated
or remote 3D worlds. Users interact with the world without gloves
or motion capture sensors and view the world stereoscopically
without glasses. 3D interaction preserves the spatial relationships
and body language cues among a group of people in ways that 2D
video cannot. It also supports a strong form of direct interaction
where humans see no interface at all, only 3d objects in the
world.
The project involves 3 campuses and covers the technologies from
real-time 3d capture through physical modeling, to rendering
on autostereoscopic and volumetric displays. This talk will summarize
the project, and give details of 3 of its components: real-time
depth capture, physical behavior prototyping, and volumetric
display. 3DDI is one of the seeds of a much larger effort
at Berkeley toward Human-Centered Computing (HCC). I will talk
about one other seed, which is strong telepresence through "PRoPs"
or robot avatars, and then say something about what the rest
of the HCC effort will comprise.
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John Canny
is a professor in Computer
Science at UC Berkeley. He came from MIT in 1987 after his
thesis on robot motion planning, which won the ACM dissertation
award. He received a Packard Foundation Fellowship and a PYI
while at Berkeley. His robotics work was on path planning, grasping
and the co-creation (with Ken Goldberg) of RISC robotics, which
is a fusion of algorithmic intelligence and traditional manufacturing
hardware. He has worked in applied computational geometry and
with Brian Mirtich on the development of a physically-based simulator
called IMPULSE. He developed inexpensive, ubiquitous telepresence
robots called "PRoPs", which evolved from airborne
to terrestrial locomotion. Two years ago, he started the 3DDI
project on direct 3D interaction with researchers from Berkeley,
MIT and UCSF. 3DDI includes the balanced co-development of simulation
and rendering algorithms with radically new hardware for acquiring
and displaying "into the world".
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