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February 21, 1997
Information design is the newest of the design disciplines
and, like a volcano in formation, we can see in its convulsions
the way in which a profession grows. In and of itself, information
design is important to its practitioners, of course; but as a
mirror of our times, when the crafting of messages and meaning
is so central to our lives, it is not only important: information
design is essential.
My talk will focus on the moral as well as professional dilemmas
facing information designers today, and how designers resolve
or transcend these impediments to practice. My focus is not on
technique but rather how this emerging community of professionals
-- information designers -- begins to define itself as a community,
enunciates rules of practice and ethics that become canons, and
embraces (or rejects) critical theory as a way to systematize
their practice and pass it along to the next generation of professionals.
(Excerpted from the editor's introduction to INFORMATION
DESIGN, Robert Jacobson, editor, MIT Press, 1997)
Human history is a continuing story of information being systematically
designed and conveyed for the purpose of sharing perceptions
and forcing conclusions. In our own time, Joseph Goebels twisting
Germany around the stark Nazi finger and the cartoon reality
of the Gulf War as seen on American TV bear stark testimony to
this possibility. But information design is traceable to more
distant roots: the prehistorical mythologies and tales told by
priests, tyrants, and dramatists were the first efforts to subjectively
craft human experience.
What makes the current discussion of information design exciting
is its emphasis on edification and commutativity. Edification
is the process of personal enlightenment. Commutativity is the
process of mutual change. Contemporary information designers
seek to edify more than persuade, to exchange more than to foist
upon. We have finally learned that the issuer of designed information
is as likely as the information's intended recipient to be changed
by it, for better or worse.
This new awareness is forced on us by ever more powerful technologies
of communication. These media dramatically highlight and shorten
the links among those who generate information designs and those
who receive and act on designed information. It is getting so
that all of us, all of the time, are both designers of information
and consumers, whether we know it or not.
Given that information design is so pervasive, it behooves
us to to be caring and deliberate in the application of this
discipline. That is the purpose of this book: both cautionary
and hopeful, Information Design offers visions of how information
design can be practiced diligently and ethically, for the benefit
of information consumers as well as producers.
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Bob Jacobson is a senior consultant at SRI Consulting's Business
Intelligence Center, in Menlo Park, CA. Prior to joining SRI-C
he ran his own company, a virtual-worlds-applications startup,
Worldesign Inc., in Seattle. Worldesign was a a spinoff from
the Human Interface Technology Laboratory, or HIT Lab, which
Bob cofounded and staffed as associate director, at the Washington
Technology Center located on the campus of the University of
Washington.
From 1981 through 1989, Bob was principal consultant and staff
director of the Assembly Utilities and Commerce Committee, specializing
in telecommunications and information policy. His book, AN "OPEN
APPROACH" TO INFORMATION POLICYMAKING (Ablex, 1989), describes
the iterative planning process applied to information policymaking
-- prelude to design. Bob has been a Fulbright Research Scholar
studying telecommunications and economic development in Scandinavia
and an active member of the Public Access movement in the 1970s,
when many of the same promises and pitfalls now associated with
computer communications were associated with community video.
"The parallels are striking," he says.
His B.A. (sociology of mass communications), M.A (television
studies), and Ph.D. (urban planning/design) were all earned at
UCLA. He also holds an M.A. (communications management) from
the Annenberg School of Communications at USC, "a booby
prize for taking information design too seriously for a doctoral
student in a behaviorally oriented communications program. It's
time that craft found a place in the lexicon of knowledge."
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