CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public- 20 years of speakers
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April 26, 1996
Simulations of real world systems present the designer with a unique set of challenges. In entertainment products we strive to maintain the "illusion" of reality so as to nurture the meglomania in our players (the Calvin syndrome). In educational uses, however, we want to let our players "open the hood" of the model to view and perhaps change the underlying assumptions. These two approaches frequently conflict in the design of edutainment (yes, I hate that word too) programs. I will try to at least touch on the following topics:
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