CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public- 20 years of speakers
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Eviatar Shafrir · Hewlett-Packard
Information Playgrounds: Local Metaphors for Interactive Information A Visual Design Perspective January 27, 1995
In August 1994, for the Stanford Research Workshop on the World Wide Web, I wrote:
More than a year has elapsed since the World Wide Web made national press. We have become experienced InfoTravelers and have accrued enough frequent Web Surfing Miles allowing us to recognize by audio-print alone the presidential cat from the alley variety. The government-owned car industry (NCSA) with its standard-issue car (Mosaic) has been privatized resulting in widely divergent cruising experiences. Since last summer Netscape has introduced limited 2-D layout, faster access, and low-and-behold: blinking! However the onus of creating meaningful experiences with information found on the World Wide Web still rests with its creators and designers. As an interaction designer working with professionals creating information and having to answer to consumers seeking to use and understand that information I seek to address the following questions:
Today, I would like to introduce to you the concept of Information Playgrounds. I coined this term to describe custom information experiences constructed for interactive online media such as the World Wide Web.
Information Playgrounds are: While the search goes on for an all-encompassing Unified Interaction Metaphor Theory, distributed information webs demonstrate the need and appropriateness for multiple local access metaphors. Interactions are manifestations of how we perceive information. An ideal playground will make a single trip across the Web, from server to browser, complete with all its interactivity. Not a spreadsheet - but how about a calculator? Not a chess game - but how about Solitaire? Once inside a playground, users assume a single interaction metaphor. Operating accordingly, they expect a concise set of 'things to do': here I can search and retrieve abstracts; this is a music library; and this is a candy shop, now I can order some brownies. It is the experience of 'playing' with live information over time, tweeking it, poking it here, test-casing it there, that users take with them from an Information Playground. Users seek validation by extracting information they already know. They are then willing to TRUST results to questions whose answers they didn't know. Combining live information with time spent by users interacting with it produces information experiences, which are the tangible results of Information Playgrounds. Since each Information Playgrounds has its own rules, look, feel, and clientele, the independent, colorful, multi-facet spirit of the World Wide Web is preserved. At the same time it is possible to package widely varying Information Playgrounds and 'bind' them, if you will, into published volumes of interactive information representing large organizations communicating with diverse visitor bases. Using overhead and online examples my talk:
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