CS547 Human-Computer Interaction Seminar (Seminar on People, Computers, and Design)
Fridays 12:50-2:05 · Gates B01 · Open to the public- 20 years of speakers
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Kristina Hooper Woolsey · Apple Computer Multimedia Lab
Casual Multimedia: The use of imagery in everyday activities January 20, 1993
Over the last five years the Apple Multimedia Lab has designed a range multimedia prototypes, products and tools, primarily in HyperCard. Many of our considerations have derived fundamentally from a content point of view or a technology experimentation perspective or a market development perspective. Others have been centrally interface issues, as we have addressed again and again such questions as: (1) How do people enter the system? How do you establish just what this thing is? (2) How do you create a coherent-feeling environment? Do you provide easy access to a range of materials "from one spot", or do you provide a structured environment in which users "can move around"? (3) What extent of user control do you provide which is easily accessible? How do you store materials for reconstruction? What kinds of "bookmarking" tools are required? Is a title without any tools non-interactive? (4) What kinds of interaction are there beyond "click and view"? We have addressed these issues again and again in different contexts, and have solved them in many different ways. This talk will address this general class of issues, and try to provide some interesting discussion based on the direct experiences we have had in addressing them. For we have found no one way to solve these issues best, but instead have developed a basic design language in which to consider them, again and again and again! |
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