Open Research Questions about Virtual Communities

Amy Bruckman, Georgia Tech
asb@cc.gatech.edu

Seminar on People, Computers, and Design
Stanford University December 5, 1997

 

Virtual communities are everywhere: national policies are influenced by debates on mailing lists like com-priv and cypherpunks. Our children flirt on AOL and our parents debate Medicare changes (and flirt) on Third Age. But what are virtual communities? How are they designed? When do they enhance the lives of their members, and when are they a big waste of time? As these technologies increasingly surround our lives, will real people have meaningful control over them, or will that remain the privilege of specialists? In this talk, I will outline what I see as some of the important outstanding research questions about virtual communities, focusing in particular on issues of end-user programming. I'll present results from two ongoing projects: MediaMOO (a MUD designed to be a professional community for media researchers) and MOOSE Crossing (a MUD designed to be a constructionist learning environment for kids), and share early progress on Net Flyer (a distributed, 3D, multi-user environment designed to encourage high-school students to learn about computation, math, and art).

 

Amy Bruckman is an Assistant Professor in the College of Computing at the Georgia Institute of Technology, where she does research on virtual communities and education. Amy received her PhD from the MIT Media Lab's Epistemology and Learning group in 1997. She received her master's degree from the Media Lab's Interactive Cinema Group in 1991, and her bachelors in physics from Harvard University in 1987.

 

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