Video Interfaces for Entertainment
Richard Marks, Manager R&D Special Projects, Sony
Seminar on People, Computers, and Design
Stanford University September 27, 2002
Natural, versatile man-machine interfaces can be created by processing live video input from a digital camera. Movements of either the user or simple hand-held props drive an engaging entertainment experience. The greatest level of interactivity can be produced by mixing live video of the user with computer-generated graphics. The low cost of digital cameras and processors has recently made such computer vision interfaces viable, even for a cost-sensitive market such as console gaming.
Richard Marks was an Avionics major at MIT before getting his PhD at Stanford in the area of visual sensing for underwater robotics. He then joined Teleos Research, a computer vision start-up that was later acquired by Autodesk. He departed and consulted for a year, before the unveiling of the PlayStation2 hardware inspired him to join PlayStation R&D. His research focus has been studying real-time video input to the PS2, and he now manages R&D Special Projects, which includes Man-Machine Interfaces and Physical Simulation.
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