9 Oct 2014
We experienced a guided tour of Stanford campus. We interviewed expert storytellers and observed museum visitors.
Read our report16 Oct 2014
We shaped our conceptual vision for unGuided into a video, which illustrates how we saw our target customers using the application.
Read our report23 Oct 2014
We created a paper prototype and captured it in POP, a paper prototyping application. Three users tested the prototype; we observed them complete the tasks and collected feedback.
Read our report30 Oct 2014
Using feedback from our low-fidelity prototype tests, we refined the UI and UX and created an interactive medium-fidelity prototype with inVision.
Read our report6 Nov 2014
Other students in the class ran a heuristic evaluation on our medium-fidelity prototype. They compiled a report which gave us feedback going into our high-fidelity prototype.
Read the evaluation4 Dec 2014
We took the feedback from our heuristic evaluation, and with the help of JavaScript, HTML, and the Google Maps API, built a prototype that looks like and almost works like the real thing.
5 Dec 2014
We presented our hi-fi prototype at the class expo, outlined by our team's poster and slide.
See our poster5 Dec 2014
unGuided won the "Best Project in Creation Studio" and "Best Startup Idea" awards! :)
Documentation
Design & Development
User Testing
Project Management & Design
Kevin's brainchild, unGuided is an app that lets visitors experience a tour when, where, and how they want created by a variety of sources. There is no starting point, no set path, no required perspective—and no guide. The user can arrive at his or her destination, and using a mobile device’s geolocation, hear and see unique, crowdsourced stories about the places they visit—built by anyone with knowledge and passion for a given space.