In the digital world, our memories live through content. However, it is difficult to reminisce and engage with our memories when content is static, buried somewhere in a chronological newsfeed or camera roll. This neglects the associating factors that people use to recall memories with fondness: places and people. With that in mind, Token tackles the problem of how users interact with the past. Token lets users pin a photo or video to a location, in such a way that those who receive it can see its location on a map, but can only access it when they are standing where the message was pinned.
A collection of our reports and presentations for each phase of the design process
Contextual Inquiry
And Task Analysis
Concept Video
And Sketches
Low Fidelity Prototype
And Testing
Medium Fidelity Prototype
And Heuristic Evaluation
High Fidelity Prototype
Poster and Pitch
Concept Video
Our lo-fi concept video captures compelling use cases for customers. Token facilitates creating content, engaging with content based off of where a memory was captured, and interacting with your surroundings based off of the memories of fellow visitors.
In this step, we used the contextual inquiry method to learn more about the practices of our target customers. We analyzed the tasks and began to develop sketches, as can be viewed in our report below.
In this step, we created a low-fidelity prototype using phone-sized paper screens, and conducted a usability test to discover how users felt about this design.
In this phase, we used feedback from our TA and our usability testers to change the UI design and develop an interactive medium-fidelity prototype (linked below) using proto.io.
In this phase, we used feedback from our heuristic evaluators to reevaluate and update our design. We then began building a runnable Android application of the design.
To present our work in both visual and oral form, we created a visual slide to go along with a 30-second pitch, as well a poster to go into more detail about the evolution of Token.