autumn 2007

CS147: Introduction to Human-Computer Interaction Design

Project overview

The goal of the final group project is to use the methods discussed in class to design and test a working prototype of an interactive system that solves a problem that is significant to some group of users. This is a time-consuming project, so please be aware of the deadlines. The project starts early in the quarter to give you as much time as you can to produce a great project, so good luck!

This year, the project theme is "mobile." All projects must have a strong mobile UI or interaction design component. We encourage you to build directly on the work your group has done earlier in the quarter, in previous assignments, but this is not strictly required—your design choices and tasks may mutate and evolve over time as you continue to engage with your design, re-framing problems and reflecting along the way.

Final Presentations: Thursday, December 13 - 7:00pm - 9:00pm - Hewlett 201 (presentations), followed by Gates Lobby (posters)

Late Policy: Please note that there are NO late days given for project deliverables.

Deliverables: There are three "deliverables" associated with the final project:


Grading

The final project / presentation is worth 22.5% of your final grade, which will be the same for all members of the team. (Note: all registered students will receive a letter grade—the "credit/no credit" option is not available.)

Grading criteria: The final project will be graded on the following criteria. We are putting this information on the overview page so you can get a better idea of the kind of project we are looking for.

Aesthetics: This is not a graphic design class. As long as your interface prototype is clean and well-organized, this is fine. You do not need have to have fancy animations or amazing 3D icons (unless for some reason your needfinding has discovered that amazing 3D icons are what is most important for a usable prototype).

Resources

Webapp development

Prototyping tools: